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β Original Challenge by SimsLegacyChallenge β
βΒ Beginning;
- Start with a single, young adult sim.
- Choose a 50×50 or larger lot.
- Change money to $1,800.
βΒ Succession Laws;
- GENDER:
- Matriarchy – Founder must be female. Only girls are eligible to be named heir unless there are none.
- Strict Matriarchy – Founder must be female. Only girls are eligible to be heir.
- Patriarchy – Founder must be male. Only boys are eligible to be named heir unless there are none.
- Strict Patriarchy – Founder must be male. Only boys are eligible to be named heir.
- Equality – Founder may be either gender.
- Strict Equality – Founder may be either gender but only children of the opposite gender of the previous heir can be the next heir.
- BLOODLINE:
- Strict Traditional – Child must be naturally born.
- Traditional – Child must be naturally born unless there are none.
- Modern – Child can be naturally born or adopted.
- Foster – Child must be adopted unless there are none.
- Strict Foster – Child must be adopted.
- HEIR:
- First Born – The oldest child becomes heir.
- Last Born – The youngest child becomes heir.
- Living Will – The child with the highest relationship with their parents becomes heir.
- Merit – The child with the most completed aspiration becomes heir.
- Strength – The oldest child becomes heir, but the title can be forcefully taken by anyone that beats them.
- Random – The title of heir is randomly selected.
- Exemplar – Name a trait. The title of heir is given to the oldest child with this trait.
- Democracy – The heir is chosen by your viewers/readers.
- SPECIES:
- Xenoarchy – Heirs must alternate between human and alien.
- Xenophobic – Heirs cannot be a different species from founder.
- Brood – Heirs must be carried in a pregnancy.
- Tolerant – Heirs can be any species.
βΒ Important Shit;
βΒ Scoring;
- FAMILY:
- 1 point per generation (total 9).
- 1 point for having ten children in a single generation.
- CREATIVE:
- 1 point for each heir memorialized (total 9);
- Song, comedy routine, portrait, biography, video game, photo.
- 1 point for having a single sim complete two creative aspirations.
- 1 point for each heir memorialized (total 9);
- FORTUNE:
- 1 point = $75,000
- 2 points = $120,000
- 3 points = $200,000
- 4 points = $320,000
- 5 points = $510,000
- 6 points = $830,000
- 7 points = $1,300,000
- 8 points = $2,100,000
- 9 points = $3,500,000
- 10 points = $5,700,000 or all business perks unlocked.
- LOVE:
- 1 point (max 9) = every 3 unique spouse traits.
- 1 point = completing the challenge.
- KNOWLEDGE:
- 1 point = 3 skills maxed.
- 2 points = 6 skills maxed.
- 3 points = 9 skills maxed.
- 4 points = 12 skills maxed.
- 5 points = 15 skills maxed.
- 6 points = 18 skills maxed.
- 7 points = 21 skills maxed.
- 8 points = 24 skills maxed.
- 9 points = 27 skills maxed.
- 10 points = every skill maxed at some point during the challenge.
- ATHLETIC:
- 1 point = 4 aspirations completed.
- 2 points = 8 aspirations completed.
- 3 points = 12 aspirations completed.
- 4 points = 16 aspirations completed.
- 5 points = 20 aspirations completed.
- 6 points = 24 aspirations completed.
- 7 points = 28 aspirations completed.
- 8 points = 32 aspirations completed.
- 9 points = 36 aspirations completed.
- 10 points = every aspiration completed.
- NATURE:
- 1 point = have somebody die in each of the 10 ways.
- 1 point = 1 collection completed.
- 2 points = 2 collections completed.
- 3 points = 5 collections completed.
- 4 points = 9 collections completed.
- 5 points = 13 collections completed.
- 1 point = reach the top of every career track.
- 1 point = reach the top of every career branch.
- 1 point = collect every emotional painting;
- angry, sad, playful, flirty, confident, focused.
- 1 point = collect and store every single consumable aspiration reward.
- FOOD:
- 1 point = purchase the most expensive fridge/stove and fully upgrade them.
- 1 point = cook the highest quality Baked Alaska.
- 1 point = max cooking, baking, gourmet cooking, and mixology with a single sim.
- 1 point = complete both food aspirations in a single generation.
- 1 point = have a sim get fat from your family’s cooking.
- 1 point = have six sims sitting at the table eating at the same time.
- 1 point = reach the top of both food career branches.
- 1 point = cook a meal with two fresh, highest quality ingredients.
- 1 point = make a max-quality meal or drink for a date.
- 1 point = serve a max-quality meal and drink during a single party.
- POPULARITY:
- Gold: 3 m points / Silver: 2 m points / Bronze: 1 m point
- 1 point = 9 m points
- 2 points = 18 m points
- 3 points = 27 m points
- 4 points = 36 m points
- 5 points = 45 m points
- 6 points = 54 m points
- 7 points = 63 m points
- 8 points = 72 m points
- 9 points = 81 m points
- 10 points = get gold in all events with a single sim.
- DEVIANCE:
- 1 point = 2 potions of youth
- 2 points = 4 potions of youth
- 3 points = 6 potions of youth
- 4 points = 8 potions of youth
- 5 points = 10 potions of youth
- 6 points = 12 potions of youth
- 7 points = 14 potions of youth
- 8 points = 16 potions of youth
- 9 points = 18 potions of youth
- 10 points = 20 potions of youth
- PARENTHOOD:
- 1 point = get all upbringing traits at some point.
- 1 point = have a single sim grow up with 5 traits.
- SEASONS:
- Upon the founder’s death, create 2 new traditions;
- On the day of their death – Remembrance.
- On the day they started the challenge – one tradition.
- 1 point = when one of the two reaches 5 traditions.
- 1 point = gold for a 5 tradition family holiday.
- 1 point = all active members reach gold for a family holiday.
- Upon the founder’s death, create 2 new traditions;
- PENALTIES:
- -1 point = power shut off.
- -1 point = plumbing shut off.
- -1 point = each child taken.
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